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This track has been downloaded 338 times
Uploaded: Wednesday, April 20, 2016 - 04:39 pm
Type: Free Ride
Hey there, so I've been tweaking my jumps more and trying to keep things to scale. I would appreciate some feed back from you guys. Is this something you like, don't like, and why? This track also has a split for the start, not the most original idea but something I wanted to add. I also used textures that have tire marks since I can't make bump models, for whatever reason I can't get the surface file program to run on my computer or laptop. Anyway I like how most of the sections flow but I want to know what you guys think. Thanks for your time. :)
|tylyn72 - April 20, 2016 - 08:26 pm|
|this track has some really good flow i like it!
|Darkslides19 - April 20, 2016 - 09:07 pm|
|First of all: help with bump models -> i think i'm your man ;) (on steam: *STS* Ds19)
Second: The track has nice flow and some good lines too hit. Although its nothing too special its pretty fun to ride.. the (i think its) sand bump is a bit weird for me so maybe change that up ;)
|derpuherp - April 21, 2016 - 05:29 am|
|I really like this track flows amazing, but the one thing that I would do is make the triple bigger and the last jump bigger. but it is an amazing track!!! :)
|drewkxracer - April 22, 2016 - 06:16 am|
|Digging the track man nice layout, as far as suggestions maybe make the ramps on the triples a tad bit smaller they are easy to overjump, but it works great as is.
|Codylipick2166 - April 26, 2016 - 10:59 pm|
|This track is awesome. Good job. Only three things that could be improved upon. 1. The first triple should be extended bigger because its easy to over jump. 2. The second inside rut in the sand should be deeper. 3. When you jump the finish line there should be a little section straight across so that theres not open space(would just be nice). You dont have to really do any but its just feedback and improvments that could be made.
|redrider197 - April 29, 2016 - 04:18 pm|
|Hey guys, Thanks for the feed back. I doubt the commenters will be reading this, but I changed the sand texture, I'm working on the softness map to see if I can make some cool breaking bumps that develop over time. DS19 made some awesome cat tracks.(Thank you sir :) ) I changed the height of a few jumps and the main sx triple has been stretch out a little and landing is bigger as suggested. As far as changing the layout after the finish line, i'm not sure how that would play out since it would make entering the start straight even closer to the split, making one side obsolete. I'm going to play around with an idea though because then the track wouldn't be so short. I'll post an update in the near future. Thanks again for the feedback.
|Blackreverse - May 08, 2016 - 05:50 pm|
|https://www.youtube.com/watch?v=90naPfM1R Triple the finish (if it is the finish). Nice track! Can't wait till it's raceable
|kidzorro - June 07, 2016 - 06:44 pm|
|excellent heightmap, nicely shaped jumps and good flow!
those points are hard to get right.
on others feedback, i can see why some players would prefer bigger jumps. however i like the way you scaled it origianlly.
i guess you'll be a left a choice. either make bigger jumps or tighter corners. the former means the track is likely to become one liner pretty much. if your corners are tighter you don't have to sacrifice scaling and can limit top speeds on the track. anyways up to you really.
nice work and keep it up!