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Budds Creek Betas by redrider197

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This track has been downloaded 1264 times

Uploaded: Saturday, January 14, 2017 - 08:07 pm

Type: Free Ride

Hello, please leave a comment on which track style you would like to see worked on. I've been making tracks that are more of a "reflex" scale and with this one I've made a more "realistic" scale. I enjoy both but want to know what YOU would like to see for the final product. Thanks and enjoy!

beta slot 5- realistic
beta slot 6- reflex

Track Comments

littlej23 - January 14, 2017 - 09:19 pm
do the more realistic track

redrider197 - January 14, 2017 - 10:19 pm
hey lol I have 29 dls on this at the momement and one comment. Thanks littlej23. If you dl it then please voice your opinion.

keroql - January 14, 2017 - 11:05 pm
realistic one would be nice :)

Tomgmx44rmz450 - January 15, 2017 - 12:15 am
First off awesome track. Its a tough choice they are both really good, but I think that the realistic one is slightly better. As far as the roughness and ruts its perfect, the jump faces are perfect too, its really fun to scrub them. Henry Hill is really sick too I really like the bumps going up it.The turning rollers are good to there challenging just like in real life. The only parts I could see being changed to be more realistic are the step up after the start I think the face could be a little more mellow and the landing could be taller and steeper, also its really easy to double down to the inside roller after the step down in the back, but overall its probably my new favorite outdoor track in reflex. Thanks for all the effort you put into making these awesome tracks.

redrider197 - January 15, 2017 - 12:27 am
Thanks for the comment Tom, I was going for that bubba scrub feel for henry hill haha. I need to add drag yet, which is why things are easy to over jump, I think so far the most common thing i've been told to change is the first up hill jump after the start. Thanks again man. :) glad it's fun. I'm having fun with it.

superhero - January 15, 2017 - 06:30 am
realistic for sure

Arthur94 - January 15, 2017 - 11:24 am
Congratulations, great job on both tracks! In my opinion the realistic version is more fun, specially around the finish line area. Having been to Budds to watch few nationals and also the MXdN, it seems like you really captured the feel and flow of the track! A couple of minor suggestions: deeper ruts in the off-camber section and less lift on the launch of the uphill triple. Awesome job!

redrider197 - January 15, 2017 - 02:03 pm
Thanks arthur and super. I will definitely look at adjusting those ruts and the incline for the uphill triple does feel a bit steep to me as well. Thanks for the feedback!

seanspicer - January 15, 2017 - 05:15 pm
Havent even played it yet but I know it's going to be sick! I'll give you some feedback in about 10 minutes haha

seanspicer - January 15, 2017 - 05:34 pm
Maybe it's because i'm sick but I really cannot tell a difference. They're both FUCKING AMAZING.

Jmt_37 - January 15, 2017 - 05:45 pm
hey man, awesome tracks, ive been wanting someone to make budds creek for a long time. so thanks! you should focus on the realistic one i think the ruts and faces are done really well. i think it would be cool if you were able to double the 2 singles that lead back to the start straight because i think that it has that option in real life!

redrider197 - January 15, 2017 - 06:05 pm
Thanks for the feedback sean and Jmt, I believe I've received enough votes for the realistic style. I just thought I should ask since my previous works have been set to a "reflex" style. This "realistic" one is a little bit towards the "reflex" style but it's not the same as I've done before. I'm really excited to finish this one and I'm glad I can bring some more nationals that people love because they have been there.

sam187thedominican - January 15, 2017 - 11:02 pm
redrider thank you very much for your time and effort that you put on the community to keep it alive,

both track are amaizing , the realistic one is smaller so we cant go open gas on the track but at the same time it also make it more difficult .

reflex version is very good i like it more because fit the game better.

i will like see both track , but i dont know if it is too much work for you , so i will be happy with your final delivery.

- January 16, 2017 - 02:57 am
Thanks arthur and super. I will definitely look at adjusting those ruts and the incline for the uphill triple does feel a bit steep to me as well. Thanks for the feedback!

bootsie - January 16, 2017 - 05:03 am
sick track but the first step up and the table after the step up could be a little bigger but other than that it a really good track

redrider197 - January 16, 2017 - 04:20 pm
Thanks for the feedback bootsie. I'm not sure which track you're talking about though. Also everything is actually set out identical in terms of jump lengths, since I used google earth. There might be a little variation year to year though.

- January 17, 2017 - 03:06 am
Thanks for the feedback bootsie. I'm not sure which track you're talking about though. Also everything is actually set out identical in terms of jump lengths, since I used google earth. There might be a little variation year to year though.

DanRobinson5678 - January 17, 2017 - 12:35 pm
Unreal dude, cant wait.

redrider197 - January 17, 2017 - 04:14 pm
Thanks Dan, don't worry the other track is still gonna happen :)

MaysonTheSped - January 17, 2017 - 09:05 pm

redrider197 - January 17, 2017 - 11:52 pm
Thanks Mayson :)

- January 18, 2017 - 01:39 am
if you're wonder which type of scaling we prefer, in that case i vote for the realistic version. any issues with jumps feeling too small or over jumping can be solved with drag and slip - though i presume you already know that.

regarding ruts they are on par with your previous tracks, fine sculpting and natural feel.

on a side note, i think you should trust your own judgement on how the track rides. since you're already one if not the best track creator in our community.
let the players adapt to the track, rather than the other way around.

excellent work so far!

Dirtbikee04 - January 19, 2017 - 02:37 am
Realistic Most Defiantly

evojoeix - January 22, 2017 - 02:56 pm
i've ridden this track enough in real life to say that this track is VERY well done and insanely close to the real thing. i love it. keep up the good work

Ayden217 - February 12, 2017 - 01:10 am
I've road there recently and i have to say you hit the nail on the head with the real feel and flow on the track amazing job!

illusivecypress - February 21, 2017 - 09:12 am
absolutely phenomenal . love the realistic version , it really brings out the physics in the game. Thank you so much!

ghost2567 - February 24, 2017 - 02:13 am
Realistic version for sure. Smoother on the faces and easier to grab a rut, but also more difficult on the braking bumps and rollers which gives it a good balance. On the reflex version im getting crossed up and bucked off the bike hitting the same rut at the same speed as in the realistic version.

MX_Rider - February 26, 2017 - 03:58 pm
hey redrider197, good job! Love the realistic version, reflex definitly needs a realistic physics to be great... hope u could release more replicas with real scales in the future, both nationals and supercross!

keep it up

uber_tony - March 04, 2017 - 12:23 am
when is the raceable version coming out?!

redrider197 - March 06, 2017 - 11:02 pm
Hey guys, if anyone is still looking in the comments.
My Youtube Channel

I will release an update on Budds Creek, I'm just a little busy with school work and exams so I will release it sometime this spring. That's the projected time. I'm sorry for the wait but Hopefully this will be my best one yet. Thanks for the feedback guys!!!

hadtimetowaste - March 14, 2017 - 07:51 pm
Just downloaded and tested. I like both tracks a lot. I would like to see the more realistic one worked on further. Either way I'm extremely happy to have Budds Creek in game.

aconn503 - March 16, 2017 - 06:26 pm
realistic one definitely. i think that some of the ruts on the realistic one could be a bit deeper as they are in real life, but not crazy. also, there arent really rollers on the face of henry hill in real life. Im not too crazy about them. maybe some smaller bumps towards the top as breaking bumps, but not a whoop section. I'd like to be able to scrub the top of henry hill. last thing is that is would be pretty cool if there were some ruts in the turning rollers before the finish line. that is all i gotta say, thanks for putting out great content

dklassen25 - April 16, 2017 - 03:47 am
realistic one is defs on point

logichyp247 - April 03, 2020 - 06:01 pm
Needs work on everything, the ruts cross paths on every turn, you've got whoops before every jump and you can over jump every single one so easy.