Please log in or Register an account to see the download link.
This track has been downloaded 614 times
Uploaded: Thursday, December 03, 2015 - 06:35 pm
Check out our Preview on YouTube.
|funkychicken - December 03, 2015 - 09:53 pm|
|I don't know if it's just me, but I'm not really a fan of this track. It looks like the objects are just placed randomly and all over the place. The jumps are way too small for a 450, but that isn't that big of a deal because there are 125s. I like the choices you give, but the track just doesn't look nice either. The turns are all giant and have the outside and then an inside that almost catches you too well. Like I said, it's probably only me, but I don't really care for this track.
|empire - December 04, 2015 - 08:17 am|
|I disagree with most of Funky Chicken's review. I love the 3 dimensional, non linear, sometimes hipped nature of the jumps that kick you differently depending on where you hit them - they're only too small in my opinion if you make them too small, which means you'll take different lines on a 4 stroke vs a 2 stroke, which is a good thing. That variance in the kick of the jumps ties in really nicely with the difference in line choices and the inside vs outside ruts. Onto the negative/ constructive criticism. Funky Chicken was sort of right when he talked about the inside ruts being too easy to rail - a good remedy to this would be to add more detailing in terms of ruts, braking bumps, etc to the track. Numerous ruts in each corner would increase line choice, remove the criticism of the current inside lines and also address Funky Chicken's criticism of the look of the track. It would also make the large turns he talked about seem less roomy and easy, making it a more technical track. Two other random things I think you could do to improve the track would be to add a bit more variety in between the corners and mess with the heightmap to affect hills, valleys etc and make a more 3 dimensional track. At the moment it feels like I'm just riding the jumps on each straight the way you intended - the best tracks in this game have multiple doubling, triple, scrubbing options that make a track complex and give it more "replayability". This combined with the heightmap changes I mentioned and ruts would make this track even more 3 dimensional and bring it into the league of the best tracks on this site. This is an awesome track though, and I know how difficult they are to make, which is why I haven't made any myself ;)
|Darkslides19 - December 04, 2015 - 01:05 pm|
|Agree with empire :D thats a good review
|motokidbraap272 - December 04, 2015 - 05:01 pm|
|fun track thanks
|sharterFTW - December 04, 2015 - 07:59 pm|
|This track is amazingly unique! Check out my review for it here! https://www.youtube.com/watch?v=_dsK9ZiIl4c
|thepwnstar39 - December 05, 2015 - 01:22 am|
|I am leaning more towards Empire's review! I enjoyed the hipped nature of the jumps and the number of crossover features where you could see other riders. If you could do a bigger park of similar features that'd be rad!
|Cheapsmtb - December 11, 2015 - 11:31 pm|
|the track is fun just some ruts let you take to much speed to land a jump corectly
|coreyrm85 - December 20, 2015 - 05:39 pm|
|really good track thanks very much
|stiggy444 - December 27, 2015 - 01:54 pm|
|do i drag the files to the database files?