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Uploaded: Tuesday, October 04, 2016 - 01:25 pm
Type: Free Ride
Freeride Slot 7:
A MASSIVE thanks to Darkslides for all his help teaching me how to build tracks, object placement advice, creating the metal bar as a custom object and making me an awesome RGB map.
He's the invisible hand behind a whole load of the tracks we get to ride, so thanks :D
Thanks to Whitewolf for some help testing and appearing in the cover photo :D
Thanks also to Logan2050 for giving me the idea for this track in his daytona 2015 track.
This track consists of 15 identical jumps with 2 bars to clear each depending on the run-in. At each jump the bar gets higher and higher until it's pretty much impossible to clear.
Have fun seeing how high you can boost the kicker and playing elimination games with friends.
There are also a couple of fun features that I mixed in as you go through to have a play around on.
Below are some optional rules about how I designed the jumps to be used.
How I designed the 15 bar jumps to be used:
Ride over the little drop after the paint for lanes 1 and 2 then back your bike up against the drop.
Lane 1 (Left Lane): Aim to clear the lower bar AND ride the landing out
Lane 2 (Right Lane): Aim to clear the higher bar AND ride the landing out
At each jump the bar gets a bit higher, see how high you can get.
Obviously it's a freeride map and you're free to use it however you want, but these setups are what I designed it for.
The fun box jump at jump 5, the giant table and the final sx/freeride sections were just made when I was bored to fill space.
Thanks for taking the time to read all that, hope you enjoy riding it as much as I have.
PS *RR*Dorito scrubs like an old man with a stick up his @$$ and rides the brakes even more than he rides his hand.
|saside - October 04, 2016 - 01:47 pm|
|Nice track! ;)
|jankes444 - October 04, 2016 - 02:07 pm|
|Eyyy dude sick track ;p Come on guys lets show him some love hahah :D Sunny
|babjors - October 04, 2016 - 03:59 pm|
|dannytjes - October 04, 2016 - 07:51 pm|
|This is awesome dude, thanks for making!
|honda219 - October 04, 2016 - 10:52 pm|
|The dirt is showing up EXTREMLY bright
|Huskie - October 04, 2016 - 11:44 pm|
|yeah the dirt is literally white and I can't see anything
|Thomas96231 - October 05, 2016 - 02:46 am|
|For anyone who is having problems with the dirt textures, ITS NOT THE EMPIRES FAULT.
It's your computer that cant handle the graphics for a game made in 2009. HAHA
Anyway jokes aside, Great track Empire. I can clearly see that you have put a lot of effort creating the jumps and placing the objects. I had an idea of doing this a while ago but couldn't be bothered to do it. But I'm glad someone as skilled as you could pull it off.
Great track man :)
|v0lfr4m - October 05, 2016 - 09:00 pm|
|You really stepped it up this time, lol. Good job dude!
|umad - October 06, 2016 - 12:39 am|
|You literally couldn't be more wrong Thomas96231...
I've been playing custom tracks on reflex since 2011 and this is one of only 2 tracks that have ever caused this so clearly it's something he did.
And to reply to your "PC must not be good enough" comment, I guess having a 2600k and a 390x isn't enough to run Reflex...
|jordycuzz - October 06, 2016 - 09:10 am|
|Is it only me that can't clear ANY of the high ones and I need the outside to clear most of the low ones?? Also why does the outside one have a berm but there is no inside berm? I love the idea but I really struggled.
|Jeffmo155 - October 06, 2016 - 07:36 pm|
|I also am struggling to clear the higher bars at all. I think its kind of weird that you have to turn a corner first. The run up should just be straight. Other than that this is awesome, good work!
|jaydogg04 - October 06, 2016 - 08:20 pm|
|every time im in digital earthworks i go to export my beta track and it says
Can't export Reflex tracks for release yet, only Freeride betas are supported.
what do i do
|spicymemes - October 09, 2016 - 07:37 am|
|this track looks decent